Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Thursday, September 20, 2007

Bookshelf: Baedeker's Guide to London, 1885 edition

For all you Grid-Demons out there...

The entire text of Baedeker's Guide to London and its Environs (1885) edition is available, for free, from Google Books. The travel guide was scanned in from Stanford University Library. It's entire text is in the public domain, so you may quote it or snip images from it at will.

Flip through its pages or download the entire thing HERE.

The Crystal Palace is on page 293 of the original, pdf page 320.

London and Its Environs: Including Excursions to Brighton, the Isle of Wight ... By Karl Baedeker (Firm): "33 The Crystal Trains for the Crystal Palace leave London Bridge Station p 32 Ludgate Hill Station p 32 and VictoriaStation f 3l nearly every 1 4 hr Fares from each of these stations le 3d Is and 7d return tickets 2s Is 6d Is Admission to the Pa 5 lace Is Saturdays 2s 6d but in August September and Octo beг Is only return S tickets including the price of admission are 5 issued at the railway Jj stations and cost on g the Is days 2s 6d 2s and is 6d 5 5 On special occasions p Palace at Sydonham "

Wednesday, September 19, 2007

Penny's Bookshelf

I am starting a reference shelf. Books and games which are inspirational and useful to the game we are building. I'll go over one book at a time, and encourage anyone else who wishes to bring something to our attention to do the same.

GURPS Horror, 3rd edition: In addition to lots of great advice on horror gaming in general, Ken Hite ncluded a "post-Martian Invasion" campaign setting in this book, in which Martians who survived Earth viruses have set up shop under London and are bio-engineering their guerilla war on humanity above. I intend to incorporate this into a pre-Martian Invasion "Fifth Column" set of antagonists -- Martians who have been lurking in Penny's world for a few years, making minions and plotting. This will give us, in addition to the Martians themselves (who have game stats in many products), Martian-uplifted animals called Marauds, ant-swarm minions called Myrmidons, psychic "ghosts" of humans created when a Martian psychic-blasts someone to death (used by the Martians as guards and alarms) and Martian Ghouls -- vat-grown scavengers and agents which fill the role of zombie minions. All these foes will be written up in True20 and made available to player GMs with story suggestions and GM notes.

Otherwise, the book has some solid tips on creating horror scenarios and the unique challenges of horror RPing. It has some frequently-appearing magic items which I will make up for our True20 toolbox.