Showing posts with label Economics. Show all posts
Showing posts with label Economics. Show all posts

Tuesday, September 18, 2007

Game Concept

Over a week ago, when we first mentioned doing a Western, I figured out an exchange rate for 1870 dollars and a way of finding Purchase DCs for 1800s era equipment in the True20/M&M system. After some more exploration, it looks like those numbers are going to work just fine for us at PDMUX, though I will also supply notes on converting $ to pounds and shillings. The economics may require a bit more testing, but it is in a workable state right now.

I intend today to sketch out a draft of the game concept: a brief essay which describes the game we are making and the sort of adventures people will have in it. Until Dee returns from his nautical excursion, this will be a draft text, and I will encourage all of you to suggest changes, additions, or removals in order to get us to a game we are all excited about. This concept essay will be our "Charter" if you will, the target to which we all are aiming.

In other to-do notes: rules for new inventions, and character packages for those who a) want to play a former animal, surgically altered into semi-human shape at the hands of Dr. Moreau (or a PC with enough skill); b) want to play a person assembled out of corpses and animated at the hands of a Frankenstein (or a PC with enough skill), or c) Mechanical Men. These packages may not work out; they may be unbalanced. But True20 is a pretty flexible system and since M&M lies underneath it there is some leeway. My intention is to make packages which are, if anything, substandard to normal human characters, thus ensuring that the monsters that result are both rare, and selected by players for their RP value rather than any min/max ability.

Monday, September 17, 2007

Welcome

Welcome to Victoriana MUX (name pending). So far, it is just staff here, talking about the game, what we want to do, what we're working on, and what we feel like eating for lunch. (Hint: it's Turkish.)

I have decided my first project is figuring out the economics of the game: how do prices in the Victorian era line up with Purchase DCs in the True20/M&M system? I have some initial ballpark figures, but will make up a Cost table and a price list of common items in the hope of giving us some sort of reality check. Prices will be assembed from GURPS Steampunk and anywhere else I can get some hard data.