This is a fairly short and simple question, on the surface. My sheet code, while not doing all the things I would like it to do yet, does display stats. You can +sheet Test Wizard to see what exists thus far.
The question, then, is this: Do we want stats to be public/visible to all PCs? My inclination is to open them up, as PCs are not antagonistically arranged and people tend to share and compare about stats fairly freely anyway, on games where secrecy is not encouraged. It would also spare me having to code a /show type command, though that isn't a real barrier. The usual argument against has to do with competition or something, but I just never really saw the benefit of secret stats that much.
Thoughts?
Friday, September 28, 2007
Subscribe to:
Post Comments (Atom)
5 comments:
Hmm. On one hand, having them be visible to all and sundry would solve a lot of issues. On the other there might be some things that players would like to keep to themselves (virtue and vice come to mind) so as to create OOC suspense as well.
That's the biggest problem I can see, however, and I think the benefits of the first outweigh the downside of the last.
My current thoughts on voting, if we have it, would be to let players vote each other for acting within their Virtue and Vice, since that'd be somewhat similar to how it's awarded in TT, so having those hidden would be counterproductive if we went that route. I can add and remove elements from a public +sheet as needed, as well.
Hey, that'd be different! I rather like that.
I'm a fan of making all character sheets public. Helps keep everyone honest and also cuts down on "Let me show you my sheet cuz I'm so kewl!"
I also like the idea of doing reccs for Virtue and Vice, as that will be a good way to reward RP without giving XP, instead granting Conviction, which players can then use to Save The World (tm).
Now, all this being said, I can appreciate the notion of Story Notes or something which only GMs can see. Not game mechanic issues, but character background or subplot issues. On Treyvan, adventures were run in RP rooms, and once everyone was in the room one person could set himself the DM; this gave him access to additional commands. In an ideal setting, players could set Story notes on themselves ("My character doesn't know it, but she's Sebastian Moran's sister.") which only the player and those who were set=GM could see.
I'm all for public sheets (less coding, someone must choose to look), +reccs that give Conviction (as opposed to XP, yuk), and GM-only viewable notes sound groovy as long as a player flagged 'temporary GM' (for folks running a PrP) can see them too.
Post a Comment